Posts

Showing posts from May 2, 2018

Gamespace: Target Audience

My target audience are people who enjoy playing platformer games such as 3D Mario platformer games, spyro, Hollow Knight etc. People of any age range can play this game as long as they still have the dexterity to press certain keys quickly therefore this may not be the best game for someone who is elderly.

Gamespace: Game Concept & Strategy

The Game Concept & Strategy for my Gamespace: The player controls a rolling ball with keyboard commands which allow the player to collect items (mini balls). A score will be displayed on the screen showing the player's progress as they travel through the world. When all items are collected, a winning message will be displayed showing the player that they have completed the objective of the gamespace. I will also include enemies (rain clouds) which will decrease the player's health if they collide with its rain particles. If the player's health decreases to zero, the game will restart. Moreover, if the player falls off the platform, the game will restart.

Gamespace: Idea & Inspiration

Image
I wanted my gamespace to be a rolling ball platformer game. I personally really enjoy these types of games and therefore thought it would be fun if I could make my own. My inspiration for this game is a mixture of a phone game named 'Rolling sky' which is a third person ball rolling game where you need to avoid obstacles and collect gems in time with the music and 'Super Mario Bros' a platformer game I have been playing since I was a child. Screenshot from Rolling Sky Screenshot from New Super Mario Bros Bibliography & References   [1] https://play.google.com/store/apps/details?id=com.milddev.guideforrlsky