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Showing posts from March 2, 2019

Vuforia Workshop

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Chris took us through Vuforia and how to use this in Unity. As I had already downloaded Unity but didn't add Vuforia when installing, I had to download the Vuforia support for Unity. We added an AR camera using the Vuforia Engine and added an ImageTarget to the camera. We deleted the other GameObjects from the scene that weren't needed for this project. In the project settings' XR settings we enabled the Vuforia Augmented Reality Support. We then pressed 'Add Target' to the ImageTarget GameObject and we were automatically sent to the Vuforia site. We logged in created a project and went to the develop section and pressed, 'Get Development Key'. This gave us a free development license key.  On the AR camera we clicked 'Open Vuforia Engine Configuration' which allowed us to insert the development key in the 'App Licence Key' section. We then added a database to the project we created earlier and added a target

Wordpress Plugins

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Ramsay Safety Solutions' website uses a large amount of plugins to add functionality to the website without coding. Each plugin has a specific purpose, however there are many plugins that are similar. For example, an external marketing team is using the "All in One SEO pack" plugin. However, a recent blog post by the editing team at ThemeGrill have recommended the "Yoast SEO" plugin instead but have stated, 'another plugin called   All in One SEO Pack which works quite similarly.'  (ThemeGrill Editorial, 2019) (Own Screenshot of Ramsay Safety Solutions' Wordpress.org plugins, 2019) I decided that using WordPress.org plugins would be beneficial to my workflow as well as add additional functionality into the website that I wouldn't need to code. For example using marketing plugins means that this would not have to be manually inputted into the code. Plugins such as 'Contact Form 7' allows you to add a contact form visually without