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Showing posts with the label Interactive Installations (4CTA1215)

Concept Video

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To create my concept video, I used Adobe Premier Pro to cut, edit and add effects to my video. I recorded my voice underneath the video to explain my concept, design, planning and user testing as I thought this would be easier than using text to explain my concept and project.

Future Developments: Long Term for Public Use

This game could be developed further by The game could be edited for class use so that all students have to answer a question and there is a prize at the end of week/day for either the person who gets the most amount of questions correct (more competitive game) or a prize for the whole class if everyone can answer the questions (more teamwork game) Levels could be made so that there can be questions on different topics for years 7 - 10 Different stories could be avaliable so that they are more relatable to the user Different topics could be chosen so that the questions are specfically on those topics to improve the parts of Maths they may be struggling with

Future Developments: Improvements (Animation & Coding)

The Flash Project could be developed further in many ways: Animation Improvements The text bubbles could be more animated like the first scene  The user could have more area's to click making the game more interactive A place where a name could be entered at the beginning of the game and can be stored so that the user is referred to throughout the game (making the game more first person) Coding Improvements A library of different questions could be added allowing the questions to be randomised Arrays could be used to store questions and answers and could be cycled through using loops which would cut down on the amount of scenes Progress could be saved and exported into a scoreboard format and results could be published

Evaluation: Box

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My box I was extremely proud of my box as it locked and unlocked correctly and looked professional, however there were compromises that I also had to take in order to finish the project in the time frame given.  These included: Having a three digit password as the keypad as it would only accept three digits as inputs even after changing the password in the code (as originally I wanted to have the answers to the questions be the password to the box) Painting the box using the appropriate primer and vanishes so that it doesn't get scratched or bashed and is protected but I was restricted on time with the box and therefore only used acrylic paint Using LED holders for the LED's so that they sit in the holes better and do not move around as the delivery would have been unpredictable and would have taken a while Finding a way to minimise wires - I was considering making or buying another box to but my Arduino etc. inside however I did not have enough time Securing the ...

Evaluation: Flash Project

I believe that my project went very well, I had good time management skills which allowed me to complete my project to a high standard. Overall, I am pleased with my result however there were some compromises that I had to take in order to finish the project in the time frame given. These included: Adding sound to the scenes that included the phone and school bell ringing as this would have made the project more life-like Hacking my mouse so that I could use a different object or button to navigate through my scenes instead of my standard mouse (This idea was mentioned in my concept sketch/idea) Animating the speech bubbles so that they are not just static graphics and are more interesting -drawing the users attention to the story-line Having different types of navigation (I added a couple of types but more could have been done to make my project interactive)

User Testing

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I tested my project using six test subjects, who included: Alexia, 21 - Digital Media Design Seetal, 19 - Digital Media Design Ali, 19 - Digital Media Design Matt, 23 - Sound Design Andre, 14 - Year 9 student Teresa, 42 - Accountant While Alexia could not complete a question, Ali attempted and was unsuccessful, Seetal and Matt were both successful and were able to unlock the box. Moreover Teresa and Andre were able to unlock the box really quickly. Below are the raw footage of my test subjects testing my project. Alexia Seetal Ali Matt Andre Teresa Improvements & Future Developments based on user testing: Throughout my testing, although I was videoing the test subjects they began to ask me questions on terminology and working out. This may have been because these questions are targeted mainly towards year 7-8 students as these questions are part of their curriculum while the test subjects hadn't revised Mat...

Educational Gaming Industry

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At a young age, I was surrounded by educational games in Maths, Science, Spelling, problem solving and even Art! Playing many of these games inspired me to learn these subjects while I was at school as I had learnt some topics while playing these games and therefore is a major reason as to why I decided to make my Arduino Maths game project. Games like 'I love Math', 'I love Spelling' and 'I love Science' were very entertaining games that I enjoyed playing. Unfortunately, it seems as though the market for educational games has died down, while technology is continually changing, the curriculum for school children is still the same. With the amount of technology used daily, children find more interactive ways to learn rather than old textbooks however schools either do not realise this or are not equipped to handle the change. Therefore it may seem that the industry has died down but this is mainly because most educational gaming companies find more su...

Finished Scenes (Graphics & Background)

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I created the graphics for my scenes using Adobe Illustrator, I used this program because it enables me to draw vector images that won't become pixelated once resized. This allows me to ensure the graphic fits the stage in Adobe Flash without it looking blurry or unprofessional. These background's/graphics may differ slightly from my original storyboard however these still fit the story well. Start Menu, including buttons that navigate you to the instructions, credits and game Instructions explaining a bit of background story and the arrow navigation used in the game Credits Start to the game, entering door of the Maths classroom Entering the Maths class Bored student Teacher explaining Maths problem Student uses phone because of boredom Phone begins to ring exposing the student Teacher reminds student that phones are not allowed and punishes student Takes phone away from student Locks phone away in box ...

Digital Plan

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This flowchart shows how each scene is linked to each other via navigation buttons. In total I used 28 scenes where scene 23 is the 'detention scene' and scene 24 is the 'congratulations screen'. A flowchart is a good way to explain my concept rather than attempting an explanation without a visual aid.

Adding the questions section

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Taking these questions from a year 7 revision site, I made my questions section of the game. For each scene, I used this code. However I had to alter it slightly each time so that I would not have any errors with repeating names or running two functions with the same name every time. Code stop(); var CorrectAnswer:Number=3; var Count:Number=1; Submit_btn.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent):void{ var InputtedAnswer:Number = Number(Answer_txt.text); if (Count==3){ gotoAndPlay("Scene 23") } if (InputtedAnswer == CorrectAnswer){ gotoAndPlay("Scene 14") } else { MessageResult_txt.text = " Incorrect, Try Again"; Count++ } } Code Explained The variable 'CorrectAnswer' is assigned to the correct answer to the question The variable 'Count' is assigned to one When the submit button with the instance name submit_btn is clicked it activates th...

Illustrated Buttons

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These are the graphics I drew and used as buttons for my interactive story. Arrow used to navigate through scenes School Bell used as exit button on 'Start Screen' and graphic on scene   Classroom door used on 'Start Screen' to start the story (Allows the user to enter the classroom) Draw opens showing paper when hovered, the draw acts as a button that takes you to the Maths questions

Prototype to Finished Project

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After making my cardboard box prototype, I gained a better idea on the exact measurements needed  for my actual box. Therefore, I decided to draw an Orthographic diagram which included my measurements. This drawing is not to scale. Moreover, it has been drawn on 2mm squared paper - therefore each square is equal to 0.5cm. Using these measurements I began to prepare my box: The wooden box I had ordered off Amazon was unfinished and therefore was quite rough. Therefore,  I sanded it s using 40g/m^2 sand paper.  Next I created the line for my keypad to slot through. Using a power drill, I created a straight 7.5cm line of 2mm holes which became a line using a number of other tools. Using a 4mm drill bit, I drilled two holes for my LED's to fit through on my lid and a 15mm hole on the side for my power cable. On my orthographic drawing this hole is displayed on the font of the box however, after some thinking I decided that it would be better suite...