Frank Lantz: Strange Love or the Relationship Between Game Theory & Game Design




After watching this video on the relationship of game theory and game design, I found a few interesting points that the speaker mentioned. One of which included, his theory on irrational thinking. He stated that a player with a lot of options/paths is more likely to be less successful compared to someone that has limited options as that person will look for the best possible strategy as there options are limited. As the other player has many options, they may not look for the best possible strategy and play irrationally and illogically.

There was a number of terms the speaker used which included:
  • Minimax - Minimising the worst case scenario,
  • Maximin - Maximising the minimum gain,
  • Saddle Point - Used in a payoff matrix (a minimum of it's row and a maximum of it's column),
  • Payoff Matrix - Tool which simplifies all possible outcomes of a strategic decision and visually represents this commonly in a grid,
  • Mixed Strategy - A random choice among available actions with the intention of being unpredictable. The player will calculate the best strategy and will change their initial strategy  against the other players strategies to win.
I found this video interesting especially the way that game theory links with game design however, I did also find this video too lengthy in places; which made it become difficult to what after a while as it required a lot of concentration.

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