Unity Project 2: Creating Balls - Task 2 Part 1
This project uses a button that when pressed the scene produces a new ball as a clone.
This hierarchy displays all of the elements needed to create this project.
By inserting a canvas and panel, the balls had a place to land.
Hierarchy for the ball project |
The inspector allows us to change the position, rotation and scale of the ball. Other options can also be changed in the inspector which includes rigidbody, collider and rendered for the mesh.
Inspector for the ball object |
Gamespace |
These are the textures I have designed that will wrap around my objects and act as a skin.
Textures |
Different materials can be added to the objects (Panel, Ball etc.) to give them originality and a realistic feel.
Materials |
By storing objects already used as prefabs means that they can be re-used making the game creation more efficient.
Prefabs |
When the spam balls button is pressed, the ball object is cloned creating more balls.
Ball |
Each time the button is pressed, the ball object is cloned. Therefore if the button is pressed multiple times, many balls are automatically generated.
Result of button repeatedly pressed |
Balls scattered after button is presed |
Ball clone |
This is the result of the inspector of a cloned ball object.
Inspector for the ball clone |
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