Research: Super Mario Odyssey

Super Mario Odyssey felt very different to many of the previous Super Mario games that I have played as it focused more on the narrative.

Narrative
The narrative is similar to the previous games where Bowser has kidnapped Princess Peach with the intention to marry her. However, in Mario Odyssey, this is taken a step further where Bowser travels from world to world collecting special items for their wedding.


Mario’s task is not only to rescue Princess Peach but to solve the problems that Bowser has made in his visit to each world. Similar to Super Mario Galaxy, you need collect moons to power Mario’s ship (the Odyssey) so that he can travel to each world to fight Bowser’s minions and get closer to saving Peach.



Super Mario Odyssey is a 3D platformer which involves jumping, puzzles and fighting enemies. This takes place over various levels that have been designed in a different environment e.g. the seaside, moon, city etc. Travelling to each world begins in a linear way where the aim is to get closer to Bowser however during the game you have the ability to travel back to worlds to collect the remaining moons you may have missed or have been added.



 

I particularly liked the difficulty of finding moons as this made you think outside of the box and had a puzzle element. Hidden Art was included in the game which was an interesting way to hide moons between each world. I would perhaps like to include these puzzle elements in my game. Moreover, I liked the integration with amiibo's as these were real-world objects that you could use to give you abilities during the game. 



 

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