Vuforia Image Target Workshop

We created a new 3D Unity project and enabled Vuforia in the project settings.
We added an AR camera to the scene and ensured that the World Center Mode was set to 'DEVICE'.


We created a new license on the development portal to get a new development (License) key for our new project. After pasting this into the Vuforia Engine Configuration settings, we added a database to our license so we could add a target.

We added a 3D object, our .od file to this target and added this to the database.


We then downloaded the database, making sure to select the Unity Editor as the development platform.


We then imported this database into Unity.



We added a 3D scan to the AR camera which added this GameObject to the scene. 
We made sure that the object target was set to the Vuforia Camera so that the camera knew what object it was searching for.





We then added a cube to the ObjectTarget and placed this in the plane.





Below is a video of the cube appearing when the object is held to my webcam camera.



After we got the cube to work, I decided to download a 3D animated character from the asset store and made sure this was a child of the ObjectTarget GameObject.



Below is a video of the character appearing when the object is held to my webcam camera.

Chris showed us a previous student project that used AR to display an animated 3D wolf on a 2D image target (clothing).

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