Level Design

Sketching my level helped me to visualise my game. I changed my idea slightly where I thought there could be NPCs saying mean things to the main character and each time the character walked past these NPCs, it would increase the hurt bar UI element at the top of the screen. Once the hurt bar reaches its full capacity, the game ends. I also wanted there to be NPCs that you could interact with that say kind things showing that the world can be cruel but that there are some people that are kind. The hearts are collectable items that decrease your hurt bar as they bring warmth and kindness. 


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