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Maths Questions - Password Solving

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My Adobe Flash game requires a list of  Maths questions for the gamer to answer so that the password can be solved. Therefore, I found 10 questions targeted towards the Year 7 group that are linked to their Maths curriculum. This company is reliable in giving me questions from the Year 7 curriculum because their site is designed specifically for Maths and English revision from Reception to Year 13 and therefore create questions based on a specific topic that a student will have to learn in that Year group. I have picked a variety of questions that will give numbers or letters A-D as answers when answered so that the password can be solved. Two Step Equations Variable Expressions Adding Three or More Integers Fractions of Whole Numbers Time Units Evaluating Multi-Variable Expressions Evaluating Exponents Identifying Factors Solving One-Step Equations with Whole Numbers   Bibliography & References ...

Security Vault Box Prototype

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I prototyped my security vault box by using a cardboard Amazon box as it was the same size as the boxes that I had researched on Amazon. This prototype shows that my project can work correctly in a very similar environment to the actual environment that is needed for it to work in. I am able to make adjustments and have a rough idea of where components need to be placed in this environment easily as it is made out of cardboard and therefore allows me to cut into the material etc. This shows that my box is locked via the red LED flashing. When the correct password is entered, the box is unlocked shown by the green LED flashing. This video shows my project working and the servo motor locking and unlocking the box when the correct password is entered.

Storyboard Sketches

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I sketched the scenes/frames that I plan to have in my flash project. This storyboard explains my story and dialogue in a sketched form however I am not sure I will be able to use all of these scenes due to time constraints and whether my dialogue differs while animating.

Target Audience

I have decided that my story will be about a student who is in their first year of secondary school (year 7) therefore my target audience will be 11-12 year olds as it will be more relatable to them. This story/game may also apply to students in year 8/9 (12-14 year olds) as they would still remember what it was like to be in the first year of secondary school. The questions however will be aimed towards year 7 students however year 8/9 students could also answer the questions for revision purposes and should be able to answer these questions easily compared to a younger student.

Hooks & Handles Research

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Using the door lock as inspiration means that I needed to find a hook for the servo motor to latch onto. A handle is also needed to open the box once unlocked. I liked the look of these hooks as they all have the shape needed for the servo motor to latch onto. I preferred the stainless steel hook as I believe that they will be more durable and have a higher rating than the plastic hooks. Handles T his was a good option for my box however, the handles reminded me more of kitchen door handles than for a box. Moreover, I was also unsure on how I would screw these types of handles onto my box. I prefer this handle due to it's style, colour and rating.  Bibliography & References [1] https://www.amazon.co.uk/gp/product/B00A50ZHQM/ref=ox_sc_act_title_1 smid=A3P5ROKL5A1OLE&psc=1 [2] https://www.amazon.co.uk/Bulk-Hardware-BH01155-Adhesive-Hooks/dp/B00J61EFT6/ref=sr_1_8?s=diy&ie=UTF8&qid=1520519570&sr=1-8&keywords=plasti...

Lock Mechanism for Box Inspiration

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I will be using a servo motor as a latch to lock my box by turning 90 degrees when the incorrect password is entered or the clear key '*' or '#' has been pressed. My inspiration for this locking system came from a lock that I saw on a door as this would work in a similar way. When the door handle was turned 90 degrees, similar to the servo motor, the handle latches and locked by fitting underneath the hook. By turning the handle the opposite way, it become out of the way - causing to the door to unlock.

Storyboard Brainstorm & Storyline

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I brainstormed and planned my story by using a mind mapping tool The storyline/plot of the flash game The story will be about a year 7 student who is bored during a maths class. Therefore because of this boredom, they decide to use their phone to pass the time. Unfortunately they receive a call making the phone ring and therefore causing the phone to be confiscated by the maths teacher until the end of the day. The student wanting their phone back sneaks into the classroom at lunch time to retrieve their phone. Unfortunately it has been locked in a confiscation box that has a password. The student rummages into the teachers draw to try and find the password but comes across a series of maths questions. The answer to these questions reveal the password to open the box successfully.  If a question is answered incorrectly three times, then the student gets caught by the teacher and has to suffer through detention. There will also be a time limit on all questions and wh...