Development Choices
While I was working many aspects of the game were changed or removed due to time constraints.
- Health Bar.
- NPC conversations became UI dialogue text.
- Was going to include a house (as shown on the Level Design).
- Movement Platforms.
- Count removed changed to dialogue text.
- Enemies that were going to attack the player.
- Orb was going to be the defense against attacks.
- Heart animation.
- No footstep or landing on platform sounds.
- Dialouge sounds became actual voice acting.
- Game over became cut scene.
- Title Screen became cut scene and dialogue.
- Ability to mute or pause the game.
- Two separate endings became one.
- Using a WiiMote controller.
- Should have set escape button to quit the game.
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