Sound Design & Music

The sound and music for my game was created by Matt Burrows who studies BSc in Sound Design Technology at the University of Hertfordshire. I wanted to include sound and music to set the scene, as I believe that these elements can help to provide insight about the narrative without even playing the game.

For example: 
As my background was very dark, I wanted music that suited this dark setting and decided that cheerful sounds would not only confuse the player but not suit the tone of the game. Therefore Matt used minor chords when creating the music.

The world is quite magical which is seen by the non-playable characters e.g. dragons, frogs, plants etc. and therefore a lot of reverb was added to the dialogue to give it a dream-like state.
The jump, defensive orb and collectible sounds were primarily for player feedback so that they are aware that they have performed an action. As I wanted the game to sound more realistic than video gamey, Matt created all of the sounds/music from scratch instead of using sound libraries.

The dialogue for the girl was voiced by myself while both dragons (Darkus and Dragona) were voiced by Rob Bibb who also studies BSc in Sound Design Technology at the University of Hertfordshire. This was recorded and edited by Matt.

(Photograph taken by Matt Burrows when recording the girl's voice, 2019)


(Video taken of Rob Bibb voicing Dragona's voice, own video, 2019)

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