Posts

Coding Navigation between Scenes

Image
My scenes link together via arrow buttons that the user has to click. Coding is needed so that each time the user clicks a button on a specific scene the next scene is played correctly. When this button (NextScene1_btn) is pressed the event listener understands that an event has taken place and if this button is clicked then the function 'Scene1' is played and the scene goes to and plays Scene 1. function Scene1( event : MouseEvent ){ gotoAndPlay ( "Scene 1" ); } NextScene1_btn. addEventListener ( MouseEvent.CLICK , Scene1);

Setting up my Flash Project

Image
My first step when creating my flash project was to set up my scenes and actions panel. I roughly knew how many scenes I would need based on my storyboard plan however I could later add/remove scenes if the there was too little or too many. Furthermore, I added different layers to my timeline which included a layer for Actions, Labels, Text, Button, Animation and Background.  The purpose of the Actions layer is to keep my code away from my other layers while my Labels layer enables me to reference a keyframe/scene in my code to go to and play. I added a Stop(); command to the start of all keyframes/scenes in my Actions layer so that I didn't forget to when adding more of the graphical elements in my project. Without a Stop(); command every scene would play in sequence which is not what I wanted.  My navigation buttons allow the user to choose when to move onto the next scene which I believe is more user-friendly and adds to the user-experience as they do not fee...

Maths Questions - Password Solving

Image
My Adobe Flash game requires a list of  Maths questions for the gamer to answer so that the password can be solved. Therefore, I found 10 questions targeted towards the Year 7 group that are linked to their Maths curriculum. This company is reliable in giving me questions from the Year 7 curriculum because their site is designed specifically for Maths and English revision from Reception to Year 13 and therefore create questions based on a specific topic that a student will have to learn in that Year group. I have picked a variety of questions that will give numbers or letters A-D as answers when answered so that the password can be solved. Two Step Equations Variable Expressions Adding Three or More Integers Fractions of Whole Numbers Time Units Evaluating Multi-Variable Expressions Evaluating Exponents Identifying Factors Solving One-Step Equations with Whole Numbers   Bibliography & References ...

Security Vault Box Prototype

Image
I prototyped my security vault box by using a cardboard Amazon box as it was the same size as the boxes that I had researched on Amazon. This prototype shows that my project can work correctly in a very similar environment to the actual environment that is needed for it to work in. I am able to make adjustments and have a rough idea of where components need to be placed in this environment easily as it is made out of cardboard and therefore allows me to cut into the material etc. This shows that my box is locked via the red LED flashing. When the correct password is entered, the box is unlocked shown by the green LED flashing. This video shows my project working and the servo motor locking and unlocking the box when the correct password is entered.

Storyboard Sketches

Image
I sketched the scenes/frames that I plan to have in my flash project. This storyboard explains my story and dialogue in a sketched form however I am not sure I will be able to use all of these scenes due to time constraints and whether my dialogue differs while animating.

Target Audience

I have decided that my story will be about a student who is in their first year of secondary school (year 7) therefore my target audience will be 11-12 year olds as it will be more relatable to them. This story/game may also apply to students in year 8/9 (12-14 year olds) as they would still remember what it was like to be in the first year of secondary school. The questions however will be aimed towards year 7 students however year 8/9 students could also answer the questions for revision purposes and should be able to answer these questions easily compared to a younger student.

Hooks & Handles Research

Image
Using the door lock as inspiration means that I needed to find a hook for the servo motor to latch onto. A handle is also needed to open the box once unlocked. I liked the look of these hooks as they all have the shape needed for the servo motor to latch onto. I preferred the stainless steel hook as I believe that they will be more durable and have a higher rating than the plastic hooks. Handles T his was a good option for my box however, the handles reminded me more of kitchen door handles than for a box. Moreover, I was also unsure on how I would screw these types of handles onto my box. I prefer this handle due to it's style, colour and rating.  Bibliography & References [1] https://www.amazon.co.uk/gp/product/B00A50ZHQM/ref=ox_sc_act_title_1 smid=A3P5ROKL5A1OLE&psc=1 [2] https://www.amazon.co.uk/Bulk-Hardware-BH01155-Adhesive-Hooks/dp/B00J61EFT6/ref=sr_1_8?s=diy&ie=UTF8&qid=1520519570&sr=1-8&keywords=plasti...