Black Mirror: BanderSnatch
After watching/playing BanderSnatch, I was left feeling uneasy about the decisions I had made for Stefan Butler. Even though I had attempted to make good decisions for this character, this still ended terribly.
Stefan is anxious throughout the entire film because he feels as though someone is making decisions for him against his will. The concept of this Black Mirror episode was very interesting and I reaslised that there are multiple endings that lead to different fates. The game Stefan makes shows the pressures of the gaming industry as he struggles to finish one of the endings for his game. The game he creates is ironically about decisions and is the first of it's kind.
I enjoyed the storyline and the coincidences between Stefan and the audience, aswell as the interactivity that allowed you to choose what path Stefan will take. Although this did become annoying at times as you would sometimes find yourself with little or too much choice. At some points you wanted to enjoy the story and at other times you wanted to make decisions for Stefan.
Having choice in a game is a great way to make it interactive for the user. If possible I would like to incorporate this into my game.
Stefan is anxious throughout the entire film because he feels as though someone is making decisions for him against his will. The concept of this Black Mirror episode was very interesting and I reaslised that there are multiple endings that lead to different fates. The game Stefan makes shows the pressures of the gaming industry as he struggles to finish one of the endings for his game. The game he creates is ironically about decisions and is the first of it's kind.
(IGN, 2019) |
Having choice in a game is a great way to make it interactive for the user. If possible I would like to incorporate this into my game.
Bibliography
IGN. (2019) Bandersnatch Endings. [Online] April 15th 2019. Available from: https://uk.ign.com/wikis/black-mirror/Bandersnatch_Endings [Accessed: 2nd May 2019].
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