Posts

Prototype to Finished Project

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After making my cardboard box prototype, I gained a better idea on the exact measurements needed  for my actual box. Therefore, I decided to draw an Orthographic diagram which included my measurements. This drawing is not to scale. Moreover, it has been drawn on 2mm squared paper - therefore each square is equal to 0.5cm. Using these measurements I began to prepare my box: The wooden box I had ordered off Amazon was unfinished and therefore was quite rough. Therefore,  I sanded it s using 40g/m^2 sand paper.  Next I created the line for my keypad to slot through. Using a power drill, I created a straight 7.5cm line of 2mm holes which became a line using a number of other tools. Using a 4mm drill bit, I drilled two holes for my LED's to fit through on my lid and a 15mm hole on the side for my power cable. On my orthographic drawing this hole is displayed on the font of the box however, after some thinking I decided that it would be better suite...

Coding Navigation between Scenes

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My scenes link together via arrow buttons that the user has to click. Coding is needed so that each time the user clicks a button on a specific scene the next scene is played correctly. When this button (NextScene1_btn) is pressed the event listener understands that an event has taken place and if this button is clicked then the function 'Scene1' is played and the scene goes to and plays Scene 1. function Scene1( event : MouseEvent ){ gotoAndPlay ( "Scene 1" ); } NextScene1_btn. addEventListener ( MouseEvent.CLICK , Scene1);

Setting up my Flash Project

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My first step when creating my flash project was to set up my scenes and actions panel. I roughly knew how many scenes I would need based on my storyboard plan however I could later add/remove scenes if the there was too little or too many. Furthermore, I added different layers to my timeline which included a layer for Actions, Labels, Text, Button, Animation and Background.  The purpose of the Actions layer is to keep my code away from my other layers while my Labels layer enables me to reference a keyframe/scene in my code to go to and play. I added a Stop(); command to the start of all keyframes/scenes in my Actions layer so that I didn't forget to when adding more of the graphical elements in my project. Without a Stop(); command every scene would play in sequence which is not what I wanted.  My navigation buttons allow the user to choose when to move onto the next scene which I believe is more user-friendly and adds to the user-experience as they do not fee...

Maths Questions - Password Solving

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My Adobe Flash game requires a list of  Maths questions for the gamer to answer so that the password can be solved. Therefore, I found 10 questions targeted towards the Year 7 group that are linked to their Maths curriculum. This company is reliable in giving me questions from the Year 7 curriculum because their site is designed specifically for Maths and English revision from Reception to Year 13 and therefore create questions based on a specific topic that a student will have to learn in that Year group. I have picked a variety of questions that will give numbers or letters A-D as answers when answered so that the password can be solved. Two Step Equations Variable Expressions Adding Three or More Integers Fractions of Whole Numbers Time Units Evaluating Multi-Variable Expressions Evaluating Exponents Identifying Factors Solving One-Step Equations with Whole Numbers   Bibliography & References ...

Security Vault Box Prototype

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I prototyped my security vault box by using a cardboard Amazon box as it was the same size as the boxes that I had researched on Amazon. This prototype shows that my project can work correctly in a very similar environment to the actual environment that is needed for it to work in. I am able to make adjustments and have a rough idea of where components need to be placed in this environment easily as it is made out of cardboard and therefore allows me to cut into the material etc. This shows that my box is locked via the red LED flashing. When the correct password is entered, the box is unlocked shown by the green LED flashing. This video shows my project working and the servo motor locking and unlocking the box when the correct password is entered.

Storyboard Sketches

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I sketched the scenes/frames that I plan to have in my flash project. This storyboard explains my story and dialogue in a sketched form however I am not sure I will be able to use all of these scenes due to time constraints and whether my dialogue differs while animating.

Target Audience

I have decided that my story will be about a student who is in their first year of secondary school (year 7) therefore my target audience will be 11-12 year olds as it will be more relatable to them. This story/game may also apply to students in year 8/9 (12-14 year olds) as they would still remember what it was like to be in the first year of secondary school. The questions however will be aimed towards year 7 students however year 8/9 students could also answer the questions for revision purposes and should be able to answer these questions easily compared to a younger student.