Slay the Spire: Gameplay

The aim of the game 'Slay the Spire' created by Mega Crit is to travel to the top of the spire by embarking on different paths. Each level is procedually generated, so that when you are defeated, the game/map changes every time and is reset to the beginning.


Map of the spire

I would describe the genre of this game as rogue-like which is defined as "a subgenre of role-playing video games, characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character." [1]

Although this specific game does not use tile-based graphics, it does include all of the other elements that define this genre of 'rogue-like'. When the player has been conquered, the player faces a permanent death where only specific progress is saved. This includes the cards that are used and can be unlocked during an additional run of the game. Moreover when playing the game again, the gamer has gained more knowledge regarding the game and strategies to use against specific enemies, card and potion strategies etc.


The player's permanent defeat

When journeying through the spire, you encounter enemies, bosses, relics and are able to choose different cards when an enemy/boss has been defeated.


Rewards from battle

Each time you fight a different enemy and gain cards, these cards are put into your deck and are used throughout your time in the spire until you become conquered (defeated). The game uses a dynamic deck building system so that each time the game restarts from the beginning a new structured deck is made for you to play.


Battle gameplay


Boss fight

Furthermore, the player can take rest stops. This allows the player to make the decision whether they need to recharge their health or to upgrade/remove a card from their deck instead. This decision can impact the outcome of the game dramatically.


Rest point

Bibliography & References 
[1] https://en.wikipedia.org/wiki/Roguelike

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