The Door Problem

The door problem is an interesting concept and really does explain how something as simple as a door can be a complex component in a game. It really made me think about the game industry and how complicated it is to make a game - it truly explains why it takes many years for a good game to be released.

I found it interesting that even though many jobs were listed and examples of employee's roles during the making of a door was mentioned, in the comments a lot of people mentioned jobs that weren't listed in the main blog which really shows that the 'door problem' is actually bigger than the blog post explains.

Bibliography & References
[1] http://www.lizengland.com/blog/2014/04/the-door-problem/

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