Posts

Final Ideation & Storyline

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Creating a dark world that has become filled with darkness, due to the negativity that 'enemies' share with the main character by saying nasty things. Once warmth is collected, the level's background would begin to lighten up slowly to show that warmth and kindness can erase darkness. I began to like this story more so I decided to illustrate a background on Adobe Illustrator which became my main background for my game. (Illustrated background ideation, own image) However, I also wanted to incorporate some of the elements from my previous ideas. This included having a human as the main character as this would be more relatable to the audience. When designing the character, I decided that I wanted her to look quite simple but use very bright colours so that they would stand out from the background. Similar to the original flame idea, I wanted this character to be bright to represent warmth, brightness and hope. I made this clear by adding a firey gradient as the...

Images (Licensing)

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I got the majority of the images used in the website from pexels.com which is an online image site. I decided not to reference these images as they are free to use for commercial use and attribution is not required, which is stated in their image licencing policy: (Screenshot of licence for Pexels images, own image) Although the majority of the images used on Ramsay Safety Solutions' website were free because of the niche line of work Ramsay Safety Solutions is in, there wasn't always an appropriate or relevant image that related to the company. Therefore with agreement from the managing director, we decided to purchase a Shutterstock image package. This allowed us to download five images for £29. We decided to only use this package when we needed a header, slider or blog image that was in a niche area. (Screenshot of prepaid image packages from Shutterstock, own image) Below are the images we purchased on ShutterStock. (Screenshot of license hist...

Stylesheet

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I decided to create a stylesheet so that if anyone needs to modify the website, they are informed about  image sizes, colours, buttons and positioning.

Time Management

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I predicted my time management using a Gantt chart at the start of this project which was included in my project proposal. I predicted that this project would take the full ten weeks allocated to complete however, I finished two weeks earlier than expected. Research Phase  Initially I predicted that the research phase would take me one week to complete with three days focusing on 'Coding WordPress Templates' and one day researching WordPress Plugins. This stage took longer due the initial research I completed on WordPress and decided that I would achieve a more professional result if I decided to handcode the website using a BootStrap template. Therefore I spent, one week researching 'WordPress Interfaces' so that I was able to understand the differences between WordPress.org and WordPress.com and to experiment using these systems. I spent a day resarching 'WordPress Plugins' so that I knew what components I could easily put into the website by using WordPres...

Sketches

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I used a combination of sketching freehand and sketching on Illustrator to create my characters. I practiced drawing a walk circle for my character so that I could edit her idle state on illustrator so that when she became animated she looked as though she was walking. (Freehand sketches, own images, 2019)

Sitemap

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The client requested a sitemap of Ramsay Safety Solutions' website and therefore created the sitemap below for the client. (Sitemap, own image)

Level Design

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Sketching my level helped me to visualise my game. I changed my idea slightly where I thought there could be NPCs saying mean things to the main character and each time the character walked past these NPCs, it would increase the hurt bar UI element at the top of the screen. Once the hurt bar reaches its full capacity, the game ends. I also wanted there to be NPCs that you could interact with that say kind things showing that the world can be cruel but that there are some people that are kind. The hearts are collectable items that decrease your hurt bar as they bring warmth and kindness.