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Showing posts from 2017

[Part 2] Final Blog Post - Overall Evaluation Report (4CTA1214)

I decided to create an interactive poster based on a space theme because I wanted my museum to show objects that were futuristic and therefore continued with the idea that in the future the Earth had become so polluted that it had become uninhabitable - therefore the objects in the Science museum had to be moved on board a spaceship while humans find a new planet to live on. My poster has a cartoon style that I aimed to attract the attention of a younger audience but at the same time is mature enough to be liked by an older audience. In my poster I have only used minimal text as I believe this is more suitable than writing long paragraphs - as it could loose the audiences attention. Overall, I believe my project turned out really well considering the time frame that was tasked. My planning went well and lead me to decide my final idea quickly - meaning that I could start my project immediately. This project was definitely enjoyable, I especially enjoyed being able to experiment and

[Part 2] Assets (4CTA1214)

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The list of graphics below that I drew using adobe illustrator are the assets used in my final project. Spaceship that flies across the Start page introducing the first scene. When hovering over the spaceship this version of the ship is displayed telling the audience to click on the spaceship to see the next scene if they wish to enter the museum. Flames that make up the flame animation that comes out the spaceships exhaust. Flame 1 Flame 2 Flame 3 Flame 4 Image of Earth used in the background of the first scene. Arrow used as button subconsciously explaining to the user how to get to the next scene. Overlay arrow showing the words 'NEXT' telling the user that in order to view the next scene the arrow needs to pressed. Astronaut tour guide who explains the history of the spaceship, museum and objects on board the ship. The spaceman on the hoverboard is an asset used in the minigame created and used in my final fla

[Part 2] Flow Diagram - Finalised Multimedia Piece (4CTA1214)

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A Digital CV Plan of my final project

[Part 2] Mood Boards, Typography & Colour Development (4CTA1214)

Below is my Pinterest mood board created to give me inspiration and ideas for my final project. Typography After testing many different fonts, I decided to consistently use the font named: OCR A std as I believed it looked futuristic and mechanical without looking tacky. This font resembled the font used on a calculator and therefore I thought it was suitable as it worked with my design. Colour Development I mainly used blues and purples in my design and final project to represent a space theme (Night sky).

[Part 2] Design Experimentation (4CTA1214)

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Design Experimentation My first idea was based on the Earth being polluted and that the whole population are trying to find a new planet to live on. The purpose of the spaceship was to salvage some of the museum's objects so that they aren't left behind on an uninhabitable planet with no one left to see them. After developing this idea, this was used as my final project. My second idea was based on a pirate theme where intergalactic pirates have stolen the newest futuristic objects from the Science/Technology museum. My third idea involves the user using a computer to access the museum digitally. In the future, I imagined that things such as museums are all uploaded onto a master web where anyone can access them at any time. When the user moves the real mouse, the mouse on the screen would move. My fourth idea involves using the tube to view the different museum objects by visiting stations on the tube map. As the science museum is based in London

[Research] Interesting Objects - Museum: Teleportation Device (4CTA1214)

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How awesome would it be to teleport to different places in the world, with no effort required? In May 2014, an article was published by Mark Prigg, reporting that scientists had managed to send three atoms three meters with 100% accuracy - making teleportation possible for humans in the future. In films portals are used to matter from one place to another and are made out of mystical energy. In other movies actual devices are used to transport matter however these look more like capsules and are much more mechanical. Bibliography & References Mail Online. (2017). Beam me up: Scientists say human teleportation is 'possible'. [online] Available at: http://www.dailymail.co.uk/sciencetech/article-2643332/Beam-Scientists-sat-teleportation-possible-transfer-atoms.html [Accessed 30 Nov. 2017]. MTech Projects. (2017). Electronics (ECE) Seminar Topics on Teleportation. [online] Available at: http://www.mtechprojects.org/electronics-ece-seminar-topics-on-teleportation

[Research] Futuristic Objects - Star Wars (4CTA1214)

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There are many futuristic objects used in the Star Wars movies that could potential be manufactured in the future. 1. Han Solo's DL - 44 Blaster: Highly reliable, accurate and easily modifiable, looks very futuristic in design and when shooting. The gun itself has a vibrator system built into the hand grip which tells the user that the gun only has five remaining shots. It also the ability to charge a bolt twice as powerful into a capacitor without damaging the sidearm. 2. LightSaber: Works by generating a beam of light using a kybercrystal that is hot (530 degrees) enough to cut through most materials - commonly used by Jedi. Bibliography & References Castro, A. (2017). The 10 most gorgeous blasters and ray guns in science fiction. [online] Syfy. Available at: http://www.syfy.com/syfywire/the_10_most_gorgeous_blasters_and_ray_guns_in_science_fiction [Accessed 30 Nov. 2017]. Wookieepedia. (2017). DL-44 heavy blaster pistol/Legends. [online] Available

[Research] Other Forms of Interactive Media (4CTA1214)

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Interactive Media: - Any type of media that responds to user input. There are many different types of interactive media, each different type are appealing in their own way. 1. Games - Directly involves the user by allowing them to play through different levels and/or a story line to complete the main goal stated at the beginning of the game. The game itself allows the gamer to make their own choices throughout to achieve this goal and are able to navigate the character using a controller. Games are appealing as they are visually exciting. The graphics/sounds can be life like and extremely imaginative at the same time allowing the gamer to be drawn into the game. They allow you to play and make choices in an alternative reality that you would not be able to make in the real world. 2. Apps - Mobile apps are extremely interactive. They allow a user to search for information, edit photos/videos, play games, listen to music and/or post on social media and are very useful. Apps

[Research] Interesting Objects - Museum: Jet Packs (4CTA1214)

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The invention of functional jet packs is not very well known, they are not sold directly to the general public and are most commonly hand-made by professional engineers. In the future, with advancing technology, Jet packs might become a legitimate method of transport. The first proclaimed inventor of the first functional jet pack was a Romanian inventor named Justin Capra in 1956. Although this statement may be true, it was impossible for this inventor to prove his invention as he did not have any evidence. The only credible evidence that he did have was that he did invent two jet packs however these were definitely built during the 1960's. Moreover, Wendall Moore also claims that he invented the first jet pack in early 1953. After successfully building and testing a Nitrogen gas rig, he conducted many successful test flights in the rig. Moore became confident that he could build a rocketbelt and did. Unfortunately, his invention had a limited flight time of 21 seconds

[Research] Interactive Poster Design (4CTA1214)

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Interactive posters can be physically interactive or interactive on screen. Although this poster is not on screen, it is still interactive. When shaken the material (likely aluminium) makes a similar sound to thunder which works well as the image printed is of lightening. The company, Saxofunny, make many different posters using this style of interactivity. This company uses a bubble wrap material to make a sound similar to the pressing of a key on a typewriter. The image printed is designed around the material it is printed on as the typewriter keys are based around one bubble in the wrap per key. When pushed, this bubble will make the desired sound - making this poster interactive and interesting. However posters have developed to being used and viewed on screen. Using software such as Adobe Flash/Animate, animators and designers can digitally draw or re-create an already existing poster so that it can be interactive in different ways. When posters are physical o

[Research] Interesting Objects: Museum - The Hoverboard (4CTA1214)

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We have had skateboards, surfboards, scooters, segways... But the big question is... when is the Hoverboard being released? Meet the Hendo Hoverboard! Originally designed in Japan, the board includes four 'hover engines' which are designed to create a magnetic field. It promises to lift a person an inch above the ground - creating the hovering effect. The only downside is that the board has to be placed on top of a metallic surface (aluminium, copper or stainless steel) for it to hover. New updated design of the Hendo Hoverboard Other companies such as Lexus, have been designing a Hoverboard aswell which works similar to the Hendo Hoverboard. However both boards share the same disadvantage, they cannot be used anywhere and would have to be used on a specialised skate park made of metal. Bibliography & References Anderton, E. (2017). VOTD: 'Back to the Future Part' Hoverboard Commercial. [online] Slashfilm. Available at: http://www.s