Posts

Wordpress.org VS Wordpress.com

Image
When logging into Wordpress, I realised that I was logging into the incorrect Wordpress login portal as I was trying to log into Wordpress.com. Ramsay Safety Solutions uses Wordpress.org and I therefore wanted to look at the difference between both versions. (Wpbeginner, 2019) Wordpress.org  To access this version, you need to download Wordpress and install it on your own server. The hosting is provided by the user or an external company. Hosting not provided by Wordpress, requires a separate web hosting. Free to use as it is open-source. Able to customise the back-end code. Able to upload your own plugins and/or themes. Uses a custom domain. Requires more management and cost however has added functionality, flexability and allows the user to create a bespoke website. More difficult for beginners to use. Wordpress.com Hosting is provided by Wordpress and doesn't require a web server. Faster to set-up as you don't have to download Wordpress onto your syste...

Unity VS Unreal

Both Unity and Unreal are used in the gaming industry and both have the capability of producing AAA quality games. Therefore, I have decided to use Unity instead of Unreal due to: Having more experience using Unity.  I have used this game engine to create a 3D gamespace during a previous gaming assignment, as I already have experience in creating a game in 3D, I wanted to attempt creating a 2D game in this engine. I prefer Unity's interface and find this easier to use than Unreal. During the Unreal workshop, I found using this engine difficult and hard to follow. However, this may have been due to the way it was taught and the amount of time we had to go through the mechanics during the workshop. I found it difficult to grasp the concept of blueprints in Unreal as I am used to writing code. The Unreal workshop was lead by an ex 3D modelling student who had a lot of experience using Maya and other modelling software. Therefore we went over blueprints during this sess...

Research into Wordpress Interface

Image
As I have no experience using Wordpress, I wanted to investigate the interface so that I was familiar with editing the website. After logging in as an administrator, I first attempted to add a different theme to the already-existing website however this ruined the layout of the page which included the content, imagery, image slider, icons etc. (Own Image, 2019) Initially I thought that the original designer had added code to the back-end of the site which caused this problem. I decided to tackle the moving image carasole as this was causing the main problem to layout. I thought this may have been coded in however I found a plugin I believed was responsible for  this feature and decided to de-activate it. (Own Image, 2019) With this removed, the layout looked better but still didn't follow the theme that I had chosen. Design decisions included attempting to remove images/content/slider to understand how workpress.org worked. On reflection I would have need to le...

Gaming Components & Target Audience

I composed a simple list of things that I wanted my game to be/include: 2D Platformer Side Scroller Uses one scene Collectible items Enemies Non-Playable Characters to talk to (or them speaking)  Includes a message for the audience Target audience: Initially I was considering aiming this game primarily at children as I thought that a cute artstyle and a moral message would be more appropriate for a child. However I began to think more into my ideas and realised that a teenager/young adults would be better suited towards this type of game as the story may be too complex for a child to understand fully and the situation may be more relatable to this age group. Therefore my target audience is as follows: Mainstream audience: Teenagers Secondary audience: Adults Peripheral audience: Children No Interest: Individuals who do not play or enjoy video/computer games.

Unreal Engine Lecture

Image
David introduced us to the Unreal Engine interface where we used an already-existing template of a first person shooter game and attempted to add some components with added functionality. He showed us how to export object assets and into a 3D modelling software e.g. Autodesk Maya. so that we could re-shape these objects and create custom collisions. He explained that an .FBX format would work in almost any modelling software and therefore should use this when exporting assets. Instead of using scripts Unreal uses blueprints which include nodes that are able instruct assets and user input. It was programmed so that when the player was close to the lamp it would be on and if not it would be off. I attempted to program it so that when the player was near to the lamp, a text message would appear on the wall explaining that if you press a button on the keyboard the light would turn on. I wanted this message to only appear when the player collided with the lamp's collision sph...

Adobe Flash/Animate Game

Image
During the Adobe Flash/Animate lecture we spoke about Tim Schafer who was popular for creating point and click games. This is similar to create using Flash/Animate and therefore recapped on ActionScript3 and how we can use buttons to create a game with a story that the user to interact with. By giving a button an instance name, we can use AS3 to direct the user to a specific frame once the button has been clicked. I used the characters from We Bare Bears to demonstrate what we went over in class. We also played 'A Duck has an Adventure' which uses Adobe flash to tell a story in a more animated way. There were interesting items (hats) and achievements to collect for completing each path of the story and some parts of the story interlinked with each other.

Pokémon GO & Let's Go! Comparison

Image
Pokémon GO is a mobile augmented reality game created by Niantic. Similar to the earlier pokémon games, your aim is to become the best pokémon trainer by capturing pokémon and training them so that you can defeat other trainers and gym leaders.  Pokémon GO introduced a new catching style which allows you to catch pokémon by flicking a pokéball towards a pokémon that has been fouund on the map.  This is different to it's predecessors as originally this was completely using turn-based battling. To catch a pokémon, you needed to reduce their health points as low as possible by battling then attempt to use a pokéball to catch them. Pokémon GO's new catching style allows you catch pokémon more efficiently which is vital for a phone game. Battling friends is turn-based however when attempting to take over a gym the combat power of your pokémon needs to be high so that it can endure automated attacks and allow youu to attack powerfully by tapping.  Like VR, yo...